
Thick Brit accent-having toad people, back tracking through deserts and dungeons only to rinse and repeat may lead you to believe that this handicapped title is epically long, but it isn't.

The charm of White Knight comes from the odd and frustrating decisions Level 5 committed to. The plot consists of Leonard and his rag-tag bunch trying to save a princess only for her to always and consistently be "in another castle" which is a device as old as Mario 3. The story and voice acting is just as archaic as the combat system. Transforming Into The White Knight Is Really Cool, Until You Play Online And You Realize That Everything Is Just As Powerful As You Are. Did I mention that when you transform into your uber-knight form you occasionally break the camera? All these wonderful ideas only for the end result to be me shouting expletives at my fancy-ass television. I can remember several occasions when Leonard would shrink down to human form in an area infested with enemies.

Making matters more cumbersome, you have no control over when you can transform back to your humanoid self. Certain party members can transform into giant knights, which is cool until you realize that combos and some rudimentary combat skills are no longer available. Sidenote: I would suggest, when you are in character creation mode, give your avatar a ridiculous 'gravel-y' voice, makes those static dungeon crawling moments less snooze-worthy.

The sound and music are great, but you may notice your party recycle lines ad nauseum while in battle or whilst visiting towns.

The game starts off on a good foot - assuming you can get past the fact that the character you create at the game's start serves only as a silent, creepy, stalker that has no impact on the main plot. There is still something preventing me from deeming White Knight a throw-away. White Knight Has Its Fair Share Of Cut Scenes, But Its Jarring How Cool Some Of Them Look. Three top investment pros open up about what it takes to get your video game funded.
